by Ali | Oct 19, 2011 | Blog and News Posts, Mobile Apps/Games, Zombies Ate My City
This weekend, we’ll be filming the video elements of our upcoming game, Zombies Ate My City. Zombies Ate My City is a new gaming experience and will be released in two parts – a phone based experience and a separate, but complimentary, web based experience. Part...
by Ali | Oct 14, 2011 | Blog and News Posts, Mobile Apps/Games, Zombies Ate My City
We’re still recruiting extras for Zombies Ate My City! This week, a whole bunch of sites were helping our cause by posting about our app and our upcoming film shoot, check out the links below to see what everybody has been saying so far! And, of course, if you can...
by Ali | Oct 5, 2011 | Blog and News Posts, Mobile Apps/Games, Zombies Ate My City
Chaos Created, the peculiar minds behind Timedancer, have began work on their next Windows Phone 7 app, Zombies Ate My City, due for release in December. Zombies Ate My City is a forthcoming location based game, allowing users to defend their own city from an...
by Ali | Sep 12, 2011 | Blog and News Posts, Langeroo, Mobile Apps/Games, Software, Timedancer, Zombies Ate My City
We’ll be guest speaking at the London Edugames event this Wednesday (14th September 2011). We’ll be covering our work developing EAL software package, Langeroo. Langeroo is our educational software for teaching English as an additional language and we’ll be talking...
by Ali | Aug 30, 2011 | Blog and News Posts, Mobile Apps/Games, Timedancer, Zombies Ate My City
By Ali Maggs (Co-creator and programmer on Timedancer and Zombies Ate My City) We’ve had the best few months releasing Timedancer and getting it out there to the public. We’ve been invited on several podcasts to talk about our work on Timedancer. Originally, we were...
by Ali | Aug 24, 2011 | Blog and News Posts, Mobile Apps/Games, Zombies Ate My City
Chaos Created is pleased to announce that we’ve began work on our next project, Zombies Ate My City, and we have our eye on a December release! We can’t say too much about the project right now, other than to say that it’s a transmedia project that we’ve had in our...